GiR Fantasy Football League

 

GiR Fantasy Football 2012 

Gridiron Rats StandingsWLTPFPlayoff Seed
(current)
GiR Contributor
East
JUSTmyLUCK430958.773
Ghost Rats340813.36Ghost Rat
Brownie Bites250796.30Fat Jesus
nylifers250794.04
North
Lawdawg04610943.162
WD Forte520971.955Cankles
Team Dan Mocci4301070.61
Chump Change340835.42Flip Stricland
South
Lambda Chi Guy430928.144
Reyno Island250899.78Reyno Island
Bruisers250815.15
InNae160757.75
West
No I in Lapdance7001090.361Like Gandhi But Taller
Madden All-Stars430964.676
It's Complicated430887.87
SG-1340799.80Brodrick Kincaid


Gridiron Rats.com
invites readers to participate in a Yahoo! Fantasy Football League. This will be a keeper league, so we are seeking serious players who will be willing to make at least a three year commitment to the league. This will also be a cash league with a $50 entry fee for all players. We will utilize a live, online draft through the Yahoo! service.About GiR FFL –

If you are interested in playing fantasy football with our crew, here’s what you need to do:

1. Read all of the information below, paying particular attention to the League Rules.

2. Read the League Rules again.

3. If you are convinced that it would be fun to join us, you are willing to pay $50 and be an active manager, then please send Ghost Rat an email at girghostrat@gmail.com. First preference is given to website contributors. Thereafter, we will maintain a list of interested parties on a first-come, first-served basis. The list has already begun to take shape, so please contact us as soon as possible to reserve your spot.

League Name (ID#): 138930

League Page: http://football.fantasysports.yahoo.com/f1/138930

League Type: Keeper, Head to Head

Players: 16

Entry Fee: $50.00 each, payable through LeagueSafe by no later than Sunday, August 19

Draft Date/Time: Monday, August 20, 2012 at 8:30 pm (Central)

Prizes (Total Pool $800): ALL MONEY COLLECTED BY LEAGUE WILL BE DISTRIBUTED. THERE IS NO ADMINISTRATIVE OVERHEAD. All prizes are distributed through LeagueSafe. Payouts will be solely authorized by the League Commissioner.

Regular Season:

Division Winners (4) – $25.00 each

1st place, total points scored (regardless of standings) – $100.00

2nd Place, total points scored (regardless of standings) – $50.00

Note: If 1st and 2nd place teams finish tied in total points, a total prize of $150 will be evenly split.

If the 2nd and 3rd place teams (in total points) finish in a tie, a total prize of $50 will be split.

Post-Season:

League Champion – $300.00

2nd Place – $200.00

3rd Place – $50.00

How the Draft Works:

1. A random draft order will be created on or about August 19 (earlier if all teams are allocated and paid) utilizing an online randomizing tool. Fat Jesus and Like Gandhi, But Taller will verify both the process used to create the draft order and the results of the randomizer.

2. We will utilize a reverse snake draft. The team making the first pick in the first round will make the last pick in the second, then the first pick in the third round and so on until we have completed all 15 rounds. Thus, the draft order for the first two rounds would be as follows:

Round 1: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16

Round 2: 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1

3. Trading of draft places is permissible, under the following conditions:

a. Both managers mutually agree to trade

b. The trade is in effect for all 16 rounds of the draft

c. The trade is communicated to the Commissioner at least 48 hours prior to the draft. The Commissioner will then make the trade announcement to the league once it has been carried out in Yahoo!

4. A Yahoo! live draft will be utilized, with the following rules and expectations:

a. All managers are encouraged to check their computers to make sure the Yahoo! tool is working on their systems prior to the draft. One way to accomplish this is to utilize the mock drafts that Yahoo! hosts prior to our league draft.

b. All managers are expected to rank player draft preferences in Yahoo! prior to the league draft. If a manager fails to do so and is unable to attend the draft, Yahoo! will automatically select players using Yahoo’s own rankings, which are often not useful by the time of a league draft.

c. The Commissioner will set a draft date and time based on his best accommodation of league member’s schedules along with the dates and times available in the Yahoo! draft system. If a manager is unable to attend the live draft, he/she should be certain to pre-rank players in Yahoo! No other league members may fill in for a missing manager during the draft. Managers may designate a third party to conduct their draft, but this requires the manager to allow access to their Yahoo! account.

d. Each manager will be given 1 minute to make each selection. By definition, in a league of 16 teams with 16 rounds, the maximum length of time for this draft will be just over four hours. By experience, most of us have found that draft actually takes less than half of this time.

e. Managers not in attendance by the beginning of the draft will be set to “Away,” meaning that Yahoo! will not allow the full minute for a pick to take place. This will be re-set once the manager logs in to the draft.

f. No trading of draft picks may take place once the draft has begun.

g. At the conclusion of the draft, there will be a delay (typically for a day) until the free agency waiver rules go into affect.

h. For future seasons, the draft order will be set as follows:

– The Championship winner receives the #16 spot in the first round of the draft

– The Championship runner-up receives the #15 spot in the first round of the draft

– The remaining draft places are slotted by team record in reverse order, with the worst record receiving the highest first round draft slot (#1). When two or more teams have the same record, total points scored will be used as a tie-breaker. In the event of a tie in points, overall place in the league (as assigned by Yahoo) will be used as a final tie-breaker.

League Settings (Based on categories used in 2011):

General Settings:

Start Scoring: Week 1

Can’t Cut List: Yahoo! Sports

Max. Acquisitions/Season: No maximum

Max. Acquisitions/Week: 7

Max. Trades/Season: No maximum

Trade Reject Time: 2 days

Trade End Date: TBA (on or near 11/20)

Allow Draft Pick Trades: No

Trade Review: League Votes

Waiver Time: 2 days

Waiver Type:  FAAB (bidding) with Continual Rolling List tie-breaker

Waiver Wires: Sunday – Tuesday

Post Draft Players: Follow Waiver Rules

Invite Sharing Tools: Disabled

Playoffs: Week 14, 15, 16 (6 teams)

Playoff Reseeding: Yes

Divisions: Yes (4 divisions)

Playoff Seeding Options: Division winners awarded top playoff seeds

Lock Eliminated Teams: Yes

Roster Positions: QB, WR, WR, RB, RB, Flex (WR/RB), TE, K, DEF/ST, BN, BN, BN, BN, BN, BN, BN, IR, IR, IR, IR

Fractional Points: Yes

Negative Points: Yes

Make League Publicly Viewable: Yes

Offensive Points:

Completions: 0.5

Passing Yards: 25 yards per point; 3 points at 300 yards; 4 points at 400 yards; 5 points at 500 yards

Passing Touchdowns: 6

Interceptions: -2

Rushing Yards: 10 yards per point; 3 points at 100 yards; 4 points at 200 yards; 5 points at 300 yards

Rushing Touchdowns: 6

Receptions: 1

Reception Yards: 10 yards per point; 3 points at 100 yards; 4 points at 200 yards; 5 points at 300 yards

Reception Touchdowns: 6

Return Touchdowns: 6

Return Yards: 20 yards per point

2-Point Conversions: 2

Fumbles Lost: -2

Offensive Fumble Return TD: 6

Pick Sixes Thrown: -6

 Kicking Points:

Field Goals 0-19 yards: 3

Field Goals 20-29 points: 3

Field Goals 30-39 yards: 3

Field Goals 40-49 yards: 3

Field Goals 50+ yards: 4

Point After Attempt Made: 1

Defense/Special Teams Points:

Sack: 1

Interception: 2

Fumble Recovery: 2

Touchdown: 6

Safety: 2

Block Kick: 2

Kickoff and Punt Return Touchdowns: 6

0 Points Allowed: 12

1-6 Points Allowed: 10

7-13 Points Allowed: 6

14-20 Points Allowed: 3

21-27 Points Allowed: 0

28-34 Points Allowed: -3

35+ Points Allowed: -6

Three and Outs Forced: 1

League Rules:

Please note that league rules are based on league play as it existed on Yahoo! in 2011. Each year Yahoo makes changes to league play and the rules specified below cannot account for any changes made by Yahoo! Once the new league year begins and changes have been reviewed by the Commissioner, rules adjustments will be made (and highlighted) on this page.

General Rules:

1. The primary purpose of the GridironRats.com Fantasy Football League is to have fun. Yes, there is money attached, but the league is committed to providing serious fantasy football players with a fun experience. Players who detract from the fun of members will have their membership reviewed.

2. The League Commissioner is Ghost Rat. The Commissioner wields as much power in this league as Roger Goodell does in the NFL, and like Goodell, is not afraid to use it. All decisions of the Commissioner are final.

3. All entry fees must be paid in full by the date noted on this site. Failure to pay in full will result in immediate removal from the league.

4. Entry fees are non-refundable. Managers removed from the league by league vote or by the Commissioner will have their teams managed by the Commissioner for the remainder of the season, but will remain eligible for cash prizes. The Commissioner will manage any seized teams in a prudent manner designed to win games, making roster moves that improve the performance of the team, and starting players designed to maximize points, utilizing Yahoo! projected scoring as a guide for roster assignments.

5. Team names are established when a manager joins the league and are expected to be maintained, so choose carefully. Names should not contain objectionable language or be overtly sexual.  Team names from site contributors are expected to utilize the contributor’s alias, so as to promote contributor visibility on the website.

6. Any manager may call for a vote of removal for another manager. In this event, the manager calling for the action will write a statement making a case for the responding manager’s removal, and this statement must be posted to the Yahoo! League website. The responding manager will then have 24 hours to respond, with the response also being posted on the Yahoo! League website. A vote of the league managers will then be taken, with all votes being posted on the league website. Only “Remove from league” and “Keep in league” votes are permitted. Those managers abstaining will be recorded as “Keep in league.” 12 “remove” votes are required to expel a manager from the league. The Commissioner cannot be removed from the league by this or any other method.

7. All managers are expected to remain active throughout the season. This means:

a. Trade requests should be responded to within 24 hours.

b. Rosters must be actively managed to insure that teams do not start players that are on “bye” weeks.

c. Responding to league votes and Commissioner inquiries/mandates by established deadlines.

8. Managers not complying with expectation established in #6 above for more than one week will receive a reminder/warning from the Commissioner. If a manager that has been warned fails to comply for a second week in the same season, the Commissioner may call for a removal vote on the basis of team abandonment.

9. No set of rules can be expected to cover all eventualities. In the event that an unforeseen difficulty impacts the league, the Commissioner is empowered to reasonably establish any new rules and/or take any actions to resolve the situation. The Commissioner is expected to be transparent and to communicate his reasoning to all managers.

Posting Rules:

1. Remembering that this league’s primary purpose is to have fun, “smack talk” between players is welcome and encouraged. However, such posts should not be personally attacking.

2. The use of profanity is strongly discouraged when posting.

3. Please post only on topics that pertain to fantasy football, real football, or the Gridiron Rats website. Discussions surrounding politics, religion, and other non-sports topics are strongly discouraged.

Roster Rules:

1. Each team may contain no more than the following number of players at each position. Players on Injured Reserve do not count against these maximum numbers.

2 Quarterbacks

4 Running Backs

6 Wide Receivers

2 Tight Ends

2 Kickers

2 Team Defenses

2. When the Commissioner is notified that a team is exceeding the maximum number of players at a position, that manager will be given 24 hours to correct the situation and conform to roster rules. If the manager does not make this correction within 24 hours, the Commissioner will release the player(s) at that position with the lowest number of earned points (or projected points at the start of the season). Teams must get into compliance with roster limits through releasing and adding players; they may not get into compliance through the use of trades.

3. Managers must maintain full rosters. It is understood that trades and waiver claims may cause teams to temporarily drop below the 15 player maximum, but all teams must have 15 players on the roster by the beginning of game play each week.

4. Waivers will be handled on a bidding system. As per Yahoo!, each manager is allocated $100 waiver dollars at the beginning of the season and then must bid on each player that the manager wishes to claim.

5. Free agents may be claimed on a first-come, first served basis without the need for bidding.

6. Managers are prohibited from “dumping” rosters. This is a practice where a manager drops the best players on his/her roster and disrupts the competitive balance of the league. If the Commissioner rules that a manager has engaged in roster dumping, the manager’s access to the league will be restricted and any roster moves will be reversed. The manager will be asked to respond to the league regarding the allegation of roster dumping, and a removal vote may be called for at the discretion of the Commissioner. As a general rule, managers may be perceived as engaging in roster dumping when, within the same game week, they release more than one player on a roster who is in the top fifteen of scoring for all players at his position when that player is not injured.

7. Managers are prohibited from “sandbagging.” This is a practice where managers intentionally fail to play the starting players that would give her/him the best opportunity for a victory, and disrupts the competitive balance of the league. While recognizing that match-ups matter in the NFL and starting one player projected to earn fewer points than another may in fact be a wise move, the practice of starting reserve players over starting players is strongly discouraged. If the Commissioner rules that a manager has engaged in sandbagging, the manager’s access to the league will be restricted and any roster moves will be reversed. The manager will be asked to respond to the league regarding the allegation of sandbagging, and a removal vote may be called for at the discretion of the Commissioner.

Trading Rules:

1.Managers have the right and responsibility to try to improve their roster through trades. In a trade, both managers believe that they are getting the better side of the deal or that the trade is a benefit to both teams. Therefore, a trade is not collusive or unfair just because a non-participating manager prefers one side, or thinks that one team did significantly better in the trade. All trades are subject to a period of league review, with the option of managers voting against any given trade. Because the Commissioner is an active player in the league, he has determined that it would be inappropriate to exercise sole discretion over trade decisions. However, managers are cautioned not to get into a habit of voting against trades as a default reaction. Trades are a part of this league and should be welcomed as long as they do not disrupt competitive balance.

2. If a trade is accidentally accepted, team managers must notify the Commissioner as soon as possible, and no later than 12 hours after the acceptance. The Commissioner will then ask both teams for any clarification, details, emails or other proof they may have regarding the trade. The Commissioner must be able to determine with certainty that one or both managers did not intend to offer or accept a trade in order to reverse it, so please exercise caution when making and reviewing trade offers.

3. Managers making trades should always attempt to have point balance within a trade, based either on points accrued by a player to that point in the season or based on the player’s projected point production, utilizing Yahoo! projections. Any trades with a point imbalance of more than 15% should be explained to league members at the time that the trade is accepted.

Keeper League Rules:

1. At the conclusion of each season, each manager will have 7 days following the Championship Game to declare their intentions to remain in the league or to leave.

2. Teams with departing managers will be awarded to new managers at the discretion of the Commissioner, after seeking nominations from the remaining managers. New managers will inherit the team awarded to them with all players that were on the roster at the end of the season and follow all league rules.

3. The beginning of the following league season is August 15. By August 16, all managers must declare 3 players designated as “Keeper” players (players that will be maintained on the team’s roster). Each team must retain no more than or no less than three players.

Tie-Breaker Rules (from Yahoo!):

Division Championship
If, at the end of the season, two or more teams in a divisional league finish with the same overall record, the following system will be used to decide the division winner:
Please note: Teams must have identical winning percentages to be tied. For example: a team with an 10-5-1, or a 65.6% (10.5/16) record will be seeded ahead of a team with an 10-6, or a 62.5% (10/16) record.
Ties are broken in the following order:
Division winning percentage.
Total fantasy points (season total).
Fantasy points scored in the last week of the league’s regular season.
Fantasy points scored in the second-to-last week of the league’s regular season.
The comparison continues until the tie is broken or no more weeks remain to compare. At that time, a coin flip will settle the tie.
Division winning percentage is determined by dividing the number of wins against division opponents by the total number of games against division opponents (division record is currently not displayed and must be determined manually by viewing a team’s schedule).

Wildcard Spot
If two teams tie for a wild card playoff position, the same tiebreakers are in place with the exception of division record. The first criteria to break a tie that does not involve division leaders is total fantasy points for the season.
Overall winning percentage.
Fantasy points scored.
Fantasy points scored in Week 17.
Fantasy points scored in Week 16.
Fantasy points scored in Week 15.
Fantasy points scored in Week 14.
Fantasy points scored in Week 13.
Fantasy points scored in Week 12. (etc.)
Playoff Game Ties (Including Championship Game)

In the event that a playoff game ends in a tie, the deadlock is broken using the following system:
1. Winning percentage against this opponent during the regular season.
2. Playoff seed.